![]() You'll have an opportunity (eventually) to make double capacity batteries and power cells - of course, they take twice as long to charge in addition to taking twice as long to discharge. The easiest way to answer this question is to build the item in question on a normal, simple base (solar only) then wait for night - if the power starts going down, then one or more of the items in the base is consuming power simply for existing, and on a cyclops, this power drain will remain. Seaglide never needs a new batter, as well as scanner.Ĭoffee machine is fine, interior (and exterior on vehicles) is fine, radio is fine, vending machine is fine, but both the modification station and the fabricator use 5 energy for each item you make. Cyclops Thermal Upgrades (SN1) makes a tier 2 thermal upgrade for the cyclops which includes a built in battery for the upgrade module. I have the recharge fins anyway, although repair tool and stasis rifle still deplete after a while. I will remove the powercell charger (which sucks, since I have to go to my base now to charge them.) As far as a batter charger, I will keep it for now, but if it really takes up a noticeable amount of power I probably will remove it. It will almost certainly never be adapted for the Cyclops. And the Seatruck Dock is ONLY compatible with the Seatruck. it was bugged i reloaded my save and had it already thanks for the help anyway. i suggest you check it out for more info. Use your prawn's thrusters to jump onto the big cables coming out of the side. You can take your prawn suit into the cave and just follow the path to the large chamber where the power plant is. The easiest way to find it is to look for a small lava flow coming out of it. subnautica wiki has specific details on the wrecks. It's a small cave on the side near the top, with alien columns on both sides. ![]() But both the Seatruck and the Seatruck Dock are unique to that game. Itll likely be behind a laser cut door or hidden well. So then what about things like the coffee machine, the interior lighting so you can see, vending machine/modification station, and the fabricator/radio? It's all of what I have in there. In the recent update of Subnautica: Below Zero (I believe it is called Subnautica: Below Zero 2.0), they added a pretty elaborate dock for the Seatruck. Until you can get that (One of the materials for that module is pretty far down), I'd recommend. The Cyclops has a thermal reactor module to put in it, which, imho, is absolutely worth the slot. Vehicles require Power Cells to run and will drain their Energy with use. Yes, if you charge power cells in the cyclops, the power comes from the equipped power cells. ![]() The Power Cell is primarily used to power vehicles. Power Cells can only be crafted after the player has crafted a Battery. Originally posted by Beaker:okay, interesting. The Power Cell is an electronics item that can be crafted in the Fabricator.
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